Game Boy
Monochrome-era titles route through the browser player with normalized cover art.
LiveSmurfVillage keeps each platform clear: what launches today, where ROMs are served from, and how saves stay local-first.
Monochrome-era titles route through the browser player with normalized cover art.
LiveColor cartridges share the same save vault, quick launch URLs, and local storage scan.
LiveAdvance titles use the WASM-backed player with keyboard and gamepad input.
LiveDS titles route through the EmulatorJS player from the live /roms/nds/ directory.
Browser saves stay on the device by default. The tinyblue cloud vault adds a signed-in sync path without making guest play depend on an account.