A personal arcade — est. 2025

The Game Boy
has a summer home.

Nineteen Pokemon carts are live today across Game Boy, Game Boy Color, Game Boy Advance, and Nintendo DS. Pick a cart, launch instantly, keep a local save vault, and come back from any device that can run a browser.

24Playable games
CloudSave vault
60fpsWASM cores
Playable carts
Arcade lanes
Cloud
Save vault
60fps
WASM emulation
Live server pulse

Waiting for cloud boards.

The public leaderboard API is checked live for recent verified arcade activity.

Games active
Verified rows
Loading rowsContacting SmurfVillage cloud boards.
score
Live session path

Pick a cart. Keep the thread.

SmurfVillage is local-first: choose a game, launch the core, save in browser storage, then sync through tinyblue when signed in.

No recent cart Scanning saves Cloud optional
Live device readouts

Arcade intelligence.

Five glass instruments wired to this browser, the game catalog, the save vault, and the installed PWA shell.

01 Continue stack

No recent cart yet.

Launch any game and this panel becomes a resume surface with playtime and save context from this browser.

0mTracked playtime
NoneNewest save
Open library
Current cart Awaiting first launch Cover art and system data appear here after a cart is selected.
System pending
Not played yet
Local only
02 Vault pressure

Scanning saves.

IndexedDB, save metadata, persistent storage, and browser quota are checked live.

0%
Waiting for Storage Manager data.
03 Library shape

Catalog loaded.

The distribution below comes from the live game manifest on this page.

04 Offline kit

Checking shell.

Service worker, CacheStorage, WebAssembly, and IndexedDB are probed from the current browser.

Network
Service worker
CacheStorage
WASM core
05 Input signal

Controls ready.

Keyboard, pointer, touch, and Gamepad API signals update as this device reports them.

Keyboard ready No gamepad connected yet
Player station
Guest player

Sign in with tinyblue, open a cart, and sync save states into the account-backed cloud vault.

Save vault
Checking storage…

We ask the browser for persistent storage where supported so game saves do not get swept away casually.

Saves
Persistence
Your saves
Scanning local vault…

Mid-game snapshots and in-cart battery saves stored locally in this browser.

The library.

Cart art, real launch state, and honest queue badges. No dead-end taps.

0shown
1989 — 2003
Game Boy
3 titles · 4-shade green
1998 — 2003
Game Boy Color
4 titles · 32K colors
2001 — 2008
Game Boy Advance
3 titles · 32-bit ARM
2004 — 2014
Nintendo DS
9 titles · dual screen